Research data supporting 'EEG recording during playing MOBA game'
…and EEG recordings during playing real MOBA game with 23 participants. # Dataset…
- Participants
- 23
100 results for "real-time classification" · page 4 of 10 · ranked by relevance
…and EEG recordings during playing real MOBA game with 23 participants. # Dataset…
…positive/negative/neutral classification - video_index: 1–28 - Self-reported ratings (Joy…
Imported from OpenNeuro ds005628
…This task was time-pressured, and trials timed out after 1 second…
…ability to (a) make accurate real-time predictions of instances where intervention…
…ERPs were analyzed, and binary classification and BCI simulation were conducted offline…
…This task was time-pressured, and trials timed out after 1 second…
…sessions, and "Optimizing learning via real-time neural decoding" (link pending) explores…
…Therefore, it is normal for BCIs to undergo a time-consuming passive…
…48.7 bits/min Selection Time S: 1.5 Cnn Training Time…