Dataset of Visual and Audiovisual Stimuli in Virtual Reality from the Edzna Archaeological Site
Imported from OpenNeuro ds005628
- Participants
- 102
- Channels
- 8 (10-10)
- Citations
- 1
- Size
- 633 MB
- Version
- v1.0.0
- Updated
- Jul 10, 2026
100 results for "Visual comfort" · page 1 of 10 · ranked by relevance
Imported from OpenNeuro ds005628
This dataset comprises multimodal physiological recordings from 23 healthy adult participants collected during naturalistic smartphone interaction and standardized video viewing conditions. Simultaneous EEG (64-channel), eye-tracking, photoplethysmography (PPG), and galvanic skin response (GSR) data were acquired, synchronized via hardware TTL pulses. The dataset supports research into physiological and neural correlates of smartphone use and passive video viewing.
…Non-binary m-sequences for more comfortable brain-computer interfaces based on…
…This file consisted of 40sec of stimulus. > Visual stimulation The visual stimulant…
…During the experiment, participants were seated comfortably with open eyes in a…
…This has been archived as behavioral data (task='comfort'). Diaries: Besides the…
…Code-VEP, Reactive BCI, CNN, Amplitude depth reduction, Visual comfort External Links…
…Code-VEP, Reactive BCI, CNN, Amplitude depth reduction, Visual comfort External Links…
…Code-VEP, Reactive BCI, CNN, Amplitude depth reduction, Visual comfort External Links…
…Participants sat in a shielded room, in a comfortable chair and played…